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My primary work so far has been system design with a focus on balancing and scripting my own prototypes for quick iteration speeds.

Below you can find a list of my previous work. You can learn more about what I did on those projects specifically by clicking on them.

Professional Experience

The long awaited continuation of the Dawn of War franchise. I started working on this project in 2022 and went through all phases of production with it.

Together with other departments, designers and our creative director I designed, implemented and balanced a large number of systems for the main game such as everything involving base building, faction mechanics and combat abilities.

Additionally, I was also largely responsible for adapting the Last Stand mode from DoW2 into something that functions well within the framework of DoW4. This was a really fun challenge, since we were largely basing our game on the original Dawn of War which is fundamentally different to DoW2.

After joining KING Art in 2021 I started working on the Iron Harvest DLC “Operation Eagle”.

Some of my responsibilities on this project were supporting the game-pad controls, balancing the handicap challenges for individual maps and supporting the content for the meta-progression.

Apart from research into how competitors did game-pad controls for RTS and fine tuning aspects of these alternative control schemes, this meant rigorous play testing and play test evaluation.