Let’s make games together!

Video games might be the closest thing we have to actual magic!
They are windows into worlds where we can safely experiment with being someone else, allow us to make difficult decisions and learn from them, and can sneakily get us to broaden our horizons. Occasionally they are even fun!
My primary work so far has been system design with a focus on balancing and scripting my own prototypes for quick iteration speeds.
Since a lot of the material I worked on is under NDA I cannot show much of my work publicly. If you would like to see more just get in touch with me!
Professional Experience

The long awaited continuation of the Dawn of War franchise. I started working on this project in 2022 and went through all phases of its production.
Together with other departments, designers and our creative director I designed, implemented and balanced a large number of systems for the main game. This included ownership of base building as well as co-ownership of faction mechanics and combat abilities.
I was also largely responsible for adapting the Last Stand mode from DoW2 into a version of the mode which would work in DoW4 and honor the original. This was a really fun challenge, since we were largely basing our game on the original Dawn of War which is fundamentally different to DoW2.

After joining KING Art in 2021 I started working on the Iron Harvest DLC “Operation Eagle”.
My responsibilities on this project included supporting the game-pad controls, balancing of handicap challenges for individual maps and supporting content for meta-progression.
I performed competitor research into how competitors implemented game-pad controls for RTS, and fine-tuned aspects of gamepad control schemes. This required rigorous play testing and play test evaluation.
