Let’s make games together!

My primary work so far has been system design with a focus on balancing and scripting my own prototypes for quick iteration speeds.

Professional Experience

The long awaited continuation of the Dawn of War franchise. I started working on this project in 2022 and went through all phases of its production.

Together with other departments, designers and our creative director I designed, implemented and balanced a large number of systems for the main game. This included ownership of base building as well as co-ownership of faction mechanics and combat abilities.

I was also largely responsible for adapting the Last Stand mode from DoW2 into a version of the mode which would work in DoW4 and honor the original. This was a really fun challenge, since we were largely basing our game on the original Dawn of War which is fundamentally different to DoW2.

After joining KING Art in 2021 I started working on the Iron Harvest DLC “Operation Eagle”.

My responsibilities on this project included supporting the game-pad controls, balancing of handicap challenges for individual maps and supporting content for meta-progression.

I performed competitor research into how competitors implemented game-pad controls for RTS, and fine-tuned aspects of gamepad control schemes. This required rigorous play testing and play test evaluation.